Recently, the Chinese online community has exploded with the heart-shaped code trend of the valedictorian Li in the movie “FIRE ENGLISH, HEAT ME”. It is known that this super cool confession scene appeared in episode 5 of the movie “Light me up, warm you” (Lighter and princess dress).
Join the channel Telegram of the AnonyViet 👉 Link 👈 |
This warm pink heart was drawn by Ly Luan for Chu Van with HTML code. After that, he still did not forget to challenge Chu Van by asking her to decipher it herself. The reason this confession is so hot and viral is because of the couple’s romance along with Ly Luan’s title of valedictorian and IT scholar.
So in this article, I will guide you guys to swing the trend together by creating a heart-shaped code and uploading it on the web to send your crush confessing. Especially at the end of the article, I will share the heart beat code that is very similar to that of the valedictorian Ly.
Create a code to show your heart condition
First, you create a new folder and name this folder “Heart” or you can also name it differently depending on your preference.
Next in this folder, you create the file index.html and copy the code below into that file.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> New Document </TITLE> <META NAME="Generator" CONTENT="EditPlus"> <META NAME="Author" CONTENT=""> <META NAME="Keywords" CONTENT=""> <META NAME="Description" CONTENT=""> <style> html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } </style> </HEAD> <BODY> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels }, }; /* * RequestAnimationFrame polyfill by Erik Möller */ (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}()); /* * Point class */ var Point = (function() { function Point(x, y) { this.x = (typeof x !== 'undefined') ? x : 0; this.y = (typeof y !== 'undefined') ? y : 0; } Point.prototype.clone = function() { return new Point(this.x, this.y); }; Point.prototype.length = function(length) { if (typeof length == 'undefined') return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function() { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function() { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function(x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function(deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function(context, image) { function ease return (--t) * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function() { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function(x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree ) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function(deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while (particles[firstActive].age >= duration && firstActive != firstFree) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function(context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function(canvas) { var context = canvas.getContext('2d'), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart return new Point( 160 * Math.pow(Math.sin 130 * Math.cos ); } // creating the particle image using a dummy canvas var image = (function() { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to var point = pointOnHeart point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350; point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle="#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function() { onResize(); render(); }, 10); })(document.getElementById('pinkboard')); </script> </BODY> </HTML>
And this is the basic directory structure of this project.
Next, I will guide you to put this heart code on the web.
Put the code on the website using Github Page
First, you download and install git here. Next is Create Github account.
After creating a Github account, you create a new repo by clicking “Create a new repository” on the homepage.
Name the repo as you like, but remember to choose “Public” there you go and press “Create repository”.
Go back to your computer, open cmd in the newly created Heart folder and type the following git commands:
git init git remote add origin "URL của repo vừa tạo" git add --all
Add content to this commit using the command
git commit -m "nội dung bạn muốn"
Finally push this repo to github with the command:
git push -u origin master
Go back to the repo’s github page and press “Settings”.
Next choose “Pages”.
In Source, you choose “Deploy from a branch”.
Select branch as “master” and the folder is “root”.
If successful, you will see the website’s URL appear under Github Pages.
Otherwise, you come in Actions -> General and select as shown below. Then do the selection again Source.
So you have successfully pushed the code to the website. Let’s go confess to your crush.
The code of the beating heart of valedictorian Ly
To get the heart beat code, you just need to access this github page and download the heartbeats.html file.
In addition, you can also use the same cute confession code for those of you who like yellow here. If your crush still doesn’t agree, Anonyviet still has it confession web like this again.