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[Lập Trình Game] Lesson 4: Create a camera to track the character

AnonyViet by AnonyViet
February 2, 2023
in Tips
0

Next in the series Game programming with Godot, today I will guide you to create a character tracking camera. When the character moves on the screen, we will easily follow our character.

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Let’s get started:

Camera

In the previous post you did, you will see when running the game it will look like the picture

complete game design using godot

And this is after the camera

[Lập Trình Game] Lesson 4: Create a camera to track the character

How to create a character tracking camera

So today I will guide you to create a camera for your character.

First in Player you find and create for yourself Node Camera2D

camera godot

Then you zoom out to notice that you will see 2 squares:

  • 1 piece below is incomplete.
  • the one above is complete and The complete one is your camera frame.

[Lập Trình Game]  Lesson 4: Create a camera to track the character 14

If you run the game it stays the same so we need to edit again settings of the camera

Open your own section Limit beside setting camera2d

[Lập Trình Game]  Lesson 4: Create a 15 . character tracking camera

What is Limit? Limit is the limit of the camera, for example left is the coordinate that it will go to the left

To make it easier to understand, please pay attention to the picture below

[Lập Trình Game]  Lesson 4: Create a 16 . character tracking camera

The vertical green line is the number 0 and that is coordinates x and the red line going to the left is y . coordinates

VD: You want the camera move to 0 x-axis is to stop and not move, you can edit it in the box Limit part left is 0

Ah must turn on Current it just works

[Lập Trình Game]  Lesson 4: Create a camera to track the character 17

When you turn it on, you will see a change and if you turn it on, you won’t see anything so let’s continue

Part top I also let 0 so that it doesn’t go over the red line

Part Botton I let 325 and how to bottom setting

Friend zoom up the part you want it to be limited to bottom

[Lập Trình Game]  Lesson 4: Create an 18 . character tracking camera

You guys keep looking for landmarks and then zoom When you go up, you will see the number in the left column and then fill it in bottom like photo

[Lập Trình Game]  Lesson 4: Create a camera to track the character 19

And then adjust the zoom X 1 – Y 1 -> X 0.5 – Y 0.5

[Lập Trình Game]  Lesson 4: Create a 20 . character tracking camera

Run the game and you’ll see the difference

And you can see our game screen has changed

[Lập Trình Game]  Lesson 4: Create a camera to track the character 21

If you think it’s too big, adjust it 0.6- 0.8 Please. If you do not want to adjust but see it as large, just adjust the Player to be smaller.

And one more part is that if you pay attention, you will see when you move, the camera moves along and in godot also supports you to add a mode that when you move a segment, the camera will move.

That is the part: Drag Margin H – Drag Margin DRAW

[Lập Trình Game]  Lesson 4: Create a 22 . character tracking camera

Click on those 2 you will see the difference.

And when you move, you will see that when you reach a position, the camera will move according to the character, so is there a way to adjust the position limit so that the camera will move the character? And of course there are you guys looking for yourself Drag Margin live settings camera

[Lập Trình Game]  Lesson 4: Create a camera to track the character 23

And it will not show a frame telling you how limited it is, so you can turn it on for yourself as follows:

Find Editor > enable Draw Drag Margin okay and it will be displayed and you can edit it as you like

[Lập Trình Game]  Lesson 4: Create a 24 . character tracking camera

So, I have finished the guide to monitoring the character screen by configuring the Camera. You should see from post 0 Go to this post for easy steps.

The article achieved: 5/5 – (100 votes)

Tags: CameracharactercreateGamelậpLessontracktrình
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