As mentioned in the previous section, this section will show you how to design a Level Map to choose a game level.
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Art
You can download the tileset here: Level Map Pixel Art | OpenGameArt.org
After downloading, copy yourself Map_tiles.png and 2 Folders, Objects, UI into a new folder called LevelMap in Assets.
Tilemap
As with the level design in part 2, I did the same thing and added a new scene named LevelMap and added a tilemap.
Create a new tileset.
Then add the tileset file.
You choose New Single Tile and select the grid icon to display the grid
Pick one for yourself
Done click on New Single tile again and select the one below.
After going outside you will have 2 tiles.
Then create one more earth tile as shown.
Create yourself an atlas tilemap and whiten the 3 boxes above.
After clicking on the tile that has just been created with atlast it will show the tiles in it.
I created an atlas which is the sea.
I will remove the single tile to replace it with atlas for fairy.
I created 1 more atlas to get the full blue tile.
Then you can add other similar tiles.
I will create a new node and this node will be used to hold other objects like trees, bushes, rocks, grass, boats, etc that you have downloaded.
After that, you will drag and drop the images of the object into the game.
Then you save it for me, I will save it in the Map folder in Scenes.
And this is my result after tinkering with the design.
You can’t design according to yourself because it takes time and time, so you should design according to your discretion.
Summary
So in this part, I have finished showing you how to design tilemaps for Level Map. If you don’t understand, you can join the GodotVN Community Group to get answers to your questions as well as sympathize with me if the writing is difficult for you to understand, because I wrote at 1 am so it’s a bit confusing.