If you are a enthusiast programming game then you must have heard about Unity, Unreal Engine 4, CryEngine… Most of the above Engines are written in C#, C++ which is easy to learn but difficult to use for beginners. Therefore, today I will introduce to you a new and emerging Game Engine that is Godot Engine.
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Godot Engine is open source software. The editor and all accompanying tools are freely licensed by MIT. Because it’s free, you can own everything created with this tool. Especially with a large user community, you can use unique features shared by the community.
What is Godot Engine?
Godot Engine created by Juan ‘reduz’ Linietsky and Ariel ‘punto’ Manzur in 2007. The name Godot was given in reference to Samuel Beckett’s play Waitting For Godot. Doesn’t it sound ridiculous, the name of a play is given to an emerging software.
Godot was released in February 2014. The source code of Godot has been released to the public on GitHub under the MIT License. Being compared to Unity and UE4 is like two tool makers who have created a brand for decades but are always compared to a newbie.
Feature:
You can program with Godot Engine even without learning to program
Most Game Engines now require national languages such as C++, C#… But Godot is full, it supports from basic to advanced such as: C++, C#, Python, Java, Lua, VisualScripts… Especially In particular, it has its own language, but GdScript is created based on Python and Lua. While most other languages do not support their own languages. And Now Godot is experimenting with languages like Go, R, Nim, Rust and Ruby. Those of you who like to make games should refer to those languages. In the future, Godot is expected to link with most languages.
Especially it is very easy to program and write code. With the API there are most of the elements of a game development tool and very few features that cannot be accessed directly by code.
The Node System supports fast and lightweight
Most Game Engines use sence to perform a level in the game. In Unity, it seems to be GameObject, UE is Actors. For Godot Engine is Node.
Node is an object and inherits from other nodes. This explanation will be very confusing for those who have never used it, so I will talk about it in the video tutorial.
Support 2D, 3D and Open Source Game development
Godot supports creating 2D and 3D games. Most of the Indie developers who create games like this tool because of the convenience it brings. Instead of creating a pseudo 2D space (a 3D world represented in two dimensions), Godot operates in a real 2D space represented in pixels. This simplifies 2D game creation and optimization.
Newer 3D support but still slower than Unreal Engine and Unity. However, unless you’re building an AAA game with top graphics, you won’t face any limitations when using it on Godot.
Godot has nodes for both 2D and 3D, with some designed to work in both and support for 2.5D coming soon.
Lightweight, Cross-Platform Support, Its Own IDE
Currently Godot version 3.1.2 its capacity is: 50.8 MB. If you install templates, it’s 200MB very light, isn’t it?
Godot supports many platforms such as: Linux, Windows, MacOS, Server very convenient.
Godot has a built-in IDE, which doesn’t have the cool features of other IDEs like VSCode’s Live Share, but it’s ideal for use with Godot. Of course, you are not required to use the built-in IDE in this tool and can use other IDEs or text editors to program in GoDot.
Link Download Godot Engine
Godot supports all popular operating systems today. You can download Godot Engine to install and experience making Games like a programmer.
In the next articles, I will show you how to use Godot Engine to make a simple game.
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