If you are a passionate person programming game Then you must have heard about Unity, Unreal Engine 4, CryEngine… Most of the above Engines are written in C#, C++ which are easy to learn but difficult to use for beginners. Therefore, today I will introduce to you a new and emerging Game Engine, Godot Engine.
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Godot Engine is open source software. The editor and all included tools are freely licensed by MIT. Because it's free, you can own everything created with this tool. Especially with a large user community, you can use unique features shared by the community.
What is Godot Engine?
Godot Engine was created by Juan 'reduz' Linietsky and Ariel 'punto' Manzur in 2007. The name Godot was given in reference to Samuel Beckett's play Waiting For Godot. It sounds so absurd, the name of a play given to an emerging software.
Godot was launched in February 2014. Godot's source code has been released to the public on GitHub under the MIT License. Being compared to Unity and UE4 is like two tool manufacturers who have been building a brand for ten years but are always compared to a newbie.
Feature:
You can program with Godot Engine even if you have never learned programming.
Most Game Engines now require national languages ​​such as C++, C#… But Godot is complete, it supports from basic to advanced such as: C++, C#, Python, Java, Lua, VisualScripts… Especially In particular, it has its own language which is GdScript created based on Python and Lua. While most other languages ​​do not support their own languages. And Now Godot is experimenting with languages ​​like Go, R, Nim, Rust and Ruby. Those who like to make games should refer to those languages. In the future, it is expected that Godot will link with most languages.
In particular, it is very easy to program and write code. With an API comes most of the elements of a game development tool, and it's rare to see features that aren't directly accessible in code.
The Node System supports fast and lightweight
Most Game Engines use scenes to execute a level in the game. In Unity, it seems like GameObject is right, UE is Actors. For Godot Engine is Node.
Node is an object and inherits from other nodes. This explanation will be very difficult to understand, but for those who have never used it, I will explain it in the video tutorial.
Supports 2D, 3D and Open Source Game development
Godot supports creating 2D and 3D games. Most Indie game developers like this tool because of the convenience it brings. Instead of creating a pseudo-2D space (a 3D world represented in two dimensions), Godot operates in a real 2D space represented in pixels. This simplifies 2D game creation and optimization.
3D support is newer but still slower than Unreal Engine and Unity. However, unless you are building a AAA game with top graphics, you will not encounter any limitations when using Godot.
Godot has nodes for both 2D and 3D, with some designed to work in both and support for 2.5D coming soon.
Lightweight, Supports Multiple Platforms, Its Own IDE
Currently Godot version 3.1.2 its size is: 50.8 MB. If you install templates then it is 200MB Very light, right?
Godot supports many platforms such as Linux, Windows, MacOS, Server, which is very convenient.
Godot has a built-in IDE that doesn't have the cool features of other IDEs like VSCode's Live Share, but it's ideal for use with Godot. Of course, you are not required to use the IDE built into this tool and can use other IDEs or text editors to program in GoDot.
Link Download Godot Engine
Godot supports all popular operating systems today. You can download Godot Engine, install it and experience making games like a programmer.
In the next articles, I will show you how to use Godot Engine to make a simple game.
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