After a while of absence, I will now rewrite the series of game programming with Godot Engine. Then in this Series we will start with the 2D Platformer game.
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Well, in these new series the knowledge will be more complete as well as easier to understand because the series when I first wrote it, at that time my knowledge was still called weak but now it has improved a lot. I’m not very talented, so I can only guarantee that those who follow these series can program games.
Godot
Briefly about Godot, this will be the Engine I use to make the Game. Well, in terms of experience, I have 3 years of experience using Godot Engine and am still learning more every day, every hour.
You can see other introductions and tutorials about Godot Engine in Anonyviet Website.
In this series I will use the latest version which is Godot 3.4 and I recommend that you use the latest versions and regularly update because Godot is still an Engine in development, not like Unity or Unity. UE4.
You can go to the following page to download: Godot Engine
Create Game
Slashing is done, let’s go to the main part, in this article I will guide you how to set up a project for our game.
Create Project
First, like the picture above to create a Project, click New Project to create a new Project.
Then a new table will appear. Here Project Name will be your Project name.
Then you go to Project Path and click Browse to find a place to save the Project, then click the Create Folder button to create a new Project game.
As above, it is valid to be able to create.
As for Renderer, it depends on the needs of the game you want to do.
OpenGL 3.0, most recent machines will be compatible, but older machines will not.
OpenGL 2.0 it can run on any machine but there are some features that cannot be used in OpenGL 2.0
Note: If your game is laggy, use 2.0.
Then, okay, then click Create & Edit to create the Project.
Once created, you will be taken to the interface, please click 2D at the top to switch to our Workplace.
At the top will be our interface.
Here will be where you add Nodes to a Tree to control it.
Above will be where we Code
If you look to the left end you will see where FileSystem. This is where you manage the files for the Project, you can drag and drop image files into the Editor or copy to a folder from your computer.
Summary
In part 2, we will start with the first thing that is level design.